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Strawberry Orange Banana Lime Leaf Slate Sky Blueberry Grape Watermelon Chocolate Marble


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Everything posted by Exciter

  1. No, sorry. The MTA server has closed down due to lack of interest. We're working on a GTA:V server to be released in the future.
  2. Version 2.0.3 Automatic versioning and changelog. Added more street names, contribution by Portside. Added Blueberry airfield map, created by mapping team/5150 Added ATC features to Blueberry Airfield. Disabled some old ATC areas. Created new scripted Trash Collector job! For now it is only available for Riverside Recyclers LLC faction members.
  3. Version 2.0.2 Fix: Vehicle attachments not updating upon interior change (Fernando) Reduced sound range for ghettoblaster & speaker (Fernando) Fix: Minimap blips for SP/FD remote dispatch device (Fernando) Faction ID 18 will now have all ATMs marked on their map (Fernando) Added Beanbag & Taser icons. (Fernando) Added the remaining splittable drugs (Fernando) Moderators and EGL can now spawn storage generics (Fernando) Fixed generics spawning with wrong names when bought from Hardware Store NPC (Fernando) You can now apply license plate textures to all vehicles for more customization (Fernando) Added the ability to use client-side mods for players and vehicles. (Exciter) Fixed /findserial. (Exciter) Hotfix: Fix team leader permissions (backward compatibility). (Exciter) Fixed pricing for the impound lot (Fernando) Added bike-only impound lot lanes for better space usage (Fernando) Added command /crushprice for mods & VT to know a vehicle’s scrap price at the NPC crusher Impounded vehicles that have been there for 20 days will be automatically deleted and their owners informed (Fernando)
  4. Updated. This is now officially called version 2.0.1. Added a few more script changes which was added tonight: New /staff list showing online staff members (Exciter) New staff duty icons (Exciter) New staff duties for each team (management, moderators, developers, legal support, illegal support, vehicle team, mapping team) (Exciter) Numerous bugfixes and improvements to the weather system (Exciter) Increased IC advert maximum lenght (Fernando) Admin signature on /check, courtesy of Portside (Fernando) Added visible wearable to an armour item that wasn't being shown on body (Deasana) Fixed the boat shop (Deasana) Plus many additional fixes not worth mentioning here.
  5. A very warm welcome to both new and returning players. It's been a while, but we are very excited to be bringing back The Roleplay Project (RPP). This time we are returning to a promising new platform with much better graphics and more customization possibilities, enhancing the immersion of our roleplay experience. RPP:V will be available on RageMP, a multiplayer modification for Grand Theft Auto V. RageMP is a very promising platform that is still young. We believe that we will be able to grow our roleplay experience together with RageMP for years to come. For those of you who are new to RPP: We're a roleplay community, focused on contemporary, realistic, roleplay. Our roots go all the way back to 2008, but RPP is mostly known for providing a unique roleplay experience through our success on Multi Theft Auto (MTA) (multiplayer modification for Grand Theft Auto: San Andreas) in 2012-2014. Key figures of RPP has also been key figures of other successful roleplay communities before and after our MTA server. We are a mature and serious roleplay community with both veteran and newer players. We go by our key principles such as being player-focused, creating platforms for roleplay that are immersive and focused around possibilities, and to nurture creativity. These principles has been central in our community since day one. This time around, for RPP:V, we are slightly shifting our focus from serving a wide audience in favor of a more mature player base that possesses higher roleplay standards. We are trying to create a platform for serious roleplayers that are looking for quality roleplay with their peers. New players looking to get into realistic roleplay are still welcome, provided they are serious and committed to achieving the standards we are looking for. In the coming weeks, we will continue posting new updates with explanations and sneak peeks into what you can expect from our upcoming game. But let's start right now by giving you a little insight into our timeframe, structure, and the accounts and characters systems. Timeframe We are aiming for a public release at the beginning of 2019. Our developer previews have however already started, where community staff and selected participants try out new concepts and identify bugs while the development progresses. By the end of 2018, in November/December, we aim to open for early access. The early access phase is where the roleplay begins, although it will be in a very early version of our new server, which will constantly be updated with more features and fixes. During the early access phase, we will gradually expand the player base in a controlled manner, in line with the server stability and the capacity of our staff and infrastructure. We start with our staff and a limited number of invited players, and then gradually extend invites to more players. Towards the end, invited players will be given the opportunity to invite their friends to join them. And before you ask: If you're wondering how you can join us in early access, just stay tuned and keep yourself active here at our community site, to learn about future openings. Staff We have six teams who respond to the Community Manager. All teams will soon have a public thread with a lot more information about them, such as services offered, ways of contact, etc. Moderators Team - The usual first-response team who is in charge of helping players out, solving conflicts and enforcing our rules. They're also in charge of handling roleplay applications. This team is led by @Bunny Economy Team - Economy is a key element of our game. This team handles tasks related to money circulation and balance. This team is led by @Tidemo. Legal Support Team - Our organizations' system will be explained on a later update, however, this team is in charge of supporting the legal RP scene at RPP. This team is led by @Kaasisbaas. Illegal Support Team - Exactly like the above, however focusing on the illegal RP. The team leader is @Sexymofo. Public Relations Team - In charge of public announcements, marketing, events, content creation and more. This team is led by @anumaz. Development Team - In charge of the server's game and web development. The team leader is @Exciter. An up-to-date list of our staff is available at https://www.roleplayproject.com/staff/. Accounts and roleplay applications When you register an account here at our community site, this will be the same user account that you'll use to login to our game and other RPP services. We only allow one account per person. Please make sure to protect your account with a strong password, and by potentially also enabling 2-factor authentication. The UCP, forums, support center, and premium store/donations are all found here at our community site. We ask that you please remain consistent with your username/nickname at RPP, like for example using the same name in our Discord server, so that it is easier for everyone to recognize you across our community. As we believe in quality over quantity, new players will have to submit and pass a roleplay application before they will be able to join the game. This will test players on the basics of roleplay to make sure that our player base consists of committed, serious roleplayers that will contribute positively to the community, and keep out those who are not a match for our gameplay. You can consider it as whitelisting. In order for our players to enjoy roleplay in a community of like-minded peers, we need to screen new members to make sure we don't let in those that will ruin the experience for others. We plan to introduce a feature where existing members can vouch for new members so that trusted, experienced roleplayers can join us without having to go through the screening process. Characters You can have multiple different characters on your account. You can have 3 alive characters at the same time, each with their own virtual life. If you wish to play on even more characters you can choose to upgrade to a premium membership or purchase additional character slots, which helps us cover the costs of running the community. Your dead characters do not count towards your available character slots. Stat transfers will allow you to transfer character assets such as money, vehicles, and properties between your different characters. This is the only allowed method of transferring anything between your own characters. This is a great tool if you at some point find yourself losing interest for one of your characters and want to move your focus to a new or another one of your characters while keeping the hard-earned assets to use in your roleplay. When a character of yours dies for any reason not forced on by yourself, you will be able to transfer stats from this character to another of your characters for free. Otherwise, stat transfers are purchasable through donations to the community. We wanted to make character creation full of possibilities but yet easy to comprehend and in a way that doesn't require too much time. When you create a new character, you will get a random premade character that you can choose to customize to your liking as much as you want. You could spend hours tuning your character if you're that detail-oriented type - or you can choose how much changes you want to make. Either way, once your character is created and spawned in our virtual world, there are of course even more possibilities for character customization available - often through interaction with player-owned businesses such as fashion stores or hair salons. Take a look at the previews below to get an idea about how our character creator works. Afterword Thank you very much for your interest. We can't wait to roleplay with you. We hope that you like what you've seen and read so far and that you'll stay around for our coming updates. We have so much more to show and tell. We want to stay in touch with you! We invite you to engage in the community here at our community site, chat with us on our Discord server, and follow us in social media. Discord: https://discord.gg/wS9J2fa YouTube: https://www.youtube.com/channel/UCzCUfR-nXTt2kJrejphZ3Xw Facebook: https://www.facebook.com/roleplayproject/ We would like to extend our sincere gratitude to all the staff that is working hard to make this project happen, to the developers of RageMP, the creators of GTA V, the long-time loyal followers of RPP and the new players that will join us in creating very enjoyable roleplay in not too long. On behalf of Founder and Community Manager @Exciter, Assistant Community Manager @anumaz, and everyone else here at The Roleplay Project, we thank you for your time and send you our best wishes. 
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