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  1. Last week
  2. Earlier
  3. No, sorry. The MTA server has closed down due to lack of interest. We're working on a GTA:V server to be released in the future.
  4. Good constructive criticism, and I absolutely agree with what you're saying. Will definitely try to change some things up for the future!
  5. I'd just like to state in whole that MTA as a platform has been losing members left and right, same goes for SA:MP. Most servers have, if not fully integrated into GTA:V because of the modern community experiences. Obviously this is a sad thing to see since MTA/SA:MP was the place to be and I had my chores of fun on it, however after declining numbers I left. I do agree, the mentality me and a lot of others share in leaving are one of the contributing factors for the demise of servers. You can only hold your community for so long until they burn out and do other things. This is the exact reason why my Cluckin' Bell idea did not fall through. Nevertheless, I will remember RPP as a fun experience, especially with @Fernando, @Munhausen , @YoPeh, and the rest of the crew in Renshaw.
  6. I hope the new UAT can revitalize the much needed merit of decisiveness. This is a sad thing that could have been avoided if only UAT were as concerned back then as the junior mods that back in late January voiced the concerns for the first time. History will repeat itself if you do not take notes from past mistake and implement measurements to avoid such mistakes in future projects. Godspeed.
  7. bruh exciter and anumaz literally made owl script, it never "belonged" to owl as they had no legal rights on it. plus GTAV owls scripts are dog shit, who'd want to steal them
  8. Well, guess I better find another game to get interested in... Every time a new MTA server pops up, it goes good for a month; then everyone loses interest and disappears off to the next server.
  9. The Future of RPP As you might already know from our latest discord announcement, the Community Management has decided to put an end to our MTA server. This has been a difficult decision as all of us, we have been roleplaying on the GTA:SA platform for years. However, everything eventually comes to an end. We feel like we have given it our best attempts, but at this time there is too little interest in our MTA server for it to be sustainable. We wish to thank everyone who shared the journey with us and we thank you for the last few months of fun times and good RP on our MTA server. The MTA server will be shut down Monday, May 4th, so you still have a few days to say your goodbyes and conclude your ongoing RP. The discord channel and forums will already start to see some major changes today as we're working internally to remove the remaining MTA roles, threads, and so on. The verified member, ticket systems and role assignment features will be removed entirely. Anyone who was already a member on our discord will now automatically gain access to our general channels. All MTA staff members will be laid off as we're closing down the platform completely. We'd like to thank everyone who took part in our journey, and especially thank all our hard working staff members that took time out of their personal lives to work on MTA and try to make it a great place to roleplay on for everybody. What happens next? We have decided to go back to the early roots of RPP, and purely focus on GTA:V for the time being. We are still quite far away from a release, so we're not looking for any staff members at the moment. A few selected people might be appointed into very limited roles for internal reasons such as closed beta testing and handling our members with early access. I understand that this may upset some of you, especially MTA staff members that put a lot of time and effort into everything for these past few months. Please note that when GTA:V is getting closer to release, we will require most of the same staff roles and teams back. People that we already know from our MTA platform and with past experience will of course have an upper hand in this, but we will still be looking for some fresh minds into a brand new community when the time comes. If you have any further questions, feel free to leave a comment below and we will try to answer it as soon as we can. You can also contact me, or anyone else in Community Management anytime on discord, I am personally quite active on discord. For the people who wish to stick around for our GTA:V project, you're quite welcome to! I wish you all the best in your future endeavors, Community Manager Piloten.
  10. Guest

    Kota Map update

    OMG I was waiting for an 100% roleplay server
  11. This, my friends, is going to be epic.
  12. Rules and Guidelines 1) Legal Support Team Approach The Legal Support Team (LST) is responsible for handling all aspects of legal and governmental roleplay on Roleplay Project and has two ways of being contacted: In-Game Reports: these should be used for simple questions and not requests. Forum Public Contact: a forum form to contact us if the matter at hand requires deep consideration. Also used for requests. While in-game reports may seem like an easy and fast way of reaching out to us, the submission of a public contact will give the Legal Support Team the time to think more deeply about the matter at hand and provide the person who made the public contact with a much more contemplated response. The Legal Support Team will do its very best to ensure that responses are given out at a maximum period of seventy-two (72) hours after the public contact has been originally submitted. This period may be extended if the matter at hand is delicate enough and there’s been constant discussion within the Legal Support Team in regards to it. However, players will be informed if this is the case. Only one topic of discussion can be brought up in a public contact. If you need to address various topics, please make sure to do them in different public contacts. This is set in place for organizational purposes, as it may be a bit confusing to address multiple things in a single contact. 2) Legal Faction Statuses: Legal factions are divided into three sections. This is to ensure that factions are separated by their level of activity, productivity and roleplay standards. Please note: To progress to Semi-Official and up, players will be expected to open a public thread on the forums and show their roleplay Unofficial: Newly made faction with a small number of members. Every new faction starts off with this status, no exceptions unless approved by the Legal Support Team. Given to factions who require a F3 system in order to control their finances, members and their wages, but are yet in their very beginning of existence. Players must obtain these F3s from city hall for the price of $25,000, of which $15,000 will be returned to the faction bank These issued F3's can hold up to 5 interior slots and 5 vehicle slots, but depending on the faction the maximum slot capacity may have the opportunity to increase (i.e. dealerships). Unofficial factions lack the support for free custom duty skins and custom interiors. Semi-Official: A faction with some miles and activity to it along with a larger member base, this status is attributed to a trusted faction which has shown to be active by creating jobs and roleplay opportunities. The perks of this status is the increased amount of support from the Legal Support Team, such as being able to implement free duty skins and custom interiors, as well as vehicle, property and item funding. Factions with this status are granted a raise in slots up to 15 interiors and 20 vehicle slots, with the exception of dealership factions which may eventually have over 20 vehicle slots. At this point, the faction will be promoted from a Business to a Faction, the player will now have access to Bank Interest. The players F3 will now have access to wages, to pay employees on their hourly paydays Official: The final status for a faction, given to those factions which truly have shown to be active within the server and provided continuous quality roleplay to the community. This status has the same perks as a Semi-Official one, with the exception of an increase in interior slots (25) and vehicle slots (35). A sub-forum is given to the faction so that leaders can better manage it. Script support, within reason, is also provided. Faction statuses updates usually come in Legal Support Team monthly updates. However, a faction may be given any of the above statuses at any time if agreed by the majority of the Legal Support Team. 3) Faction F3's: F3's are faction menus used to manage a particular faction. Leaders can use this menu to control the activity of their members, set specific ranks and wages, manage faction interiors and vehicles, as well as duty spots, among other things. All members in a F3 are to be officially considered part of the faction roster, unless it’s specified otherwise in the rank name. Players also need to be in the F3 itself in order to claim to be part of the faction. Claiming to be part of a faction in an out-of-character manner in order to gain an advantage somewhere else without actually being in the faction is against the rules. The Legal Support Team members may at any time join a faction F3 without prior warning. However, they must do so with a proper reason. Joining for the sake of being in the faction F3 is not allowed. Legal factions have the option to purchase an unofficial faction F3 at the City Hall Building. This process costs $25,000, of which $15,000 will be the initial capital of the faction. However, having a faction F3 right off the bat does not necessarily mean the faction will get any support from the Legal Support Team. Factions are not required to have a F3 in order to be ran though. If they show great roleplay standards, provide proper roleplay to the community and are active both in-game and on the forums, more specifically on their faction thread, factions may request the Legal Support Team for a free F3 via a public contact. Upon consideration, the F3 may or may not be given. 4) Faction Corruption: Faction corruption is defined as having a character in a particular faction who is tasked to do a legal job but instead goes illegal behind the scenes or even when performing his own job, which as a result may jeopardize the operations of the faction. Leaders of any semi-official or official legal factions are prohibited from going illegal under any circumstances, unless approval is given by the Legal Support Team. This is extended to management members only. This is set in place in order to safeguard the integrity of all semi-official and official legal factions and make sure they are not impacted by the actions of a sole character. It is up to the leaders of semi-official and official factions to set their own out-of-character corruption rules for their own faction members, however, they need to ensure that players agree to them during the recruitment process. Not doing so may lead to a character having the right to be corrupt without requiring permission firsthand by their own leaders and consequently impact the progression of the faction. Corruption rules in any government faction are strictly set by the Legal Support Team, as these factions have a great impact on the whole server. These rules are later on passed on to each respective government entity which they will then have to enforce. It is their responsibility to keep track of who has corruption permissions and who doesn’t and ensure this does not greatly impact the faction itself in a negative manner. Unofficial factions have the free will to be corrupt. However, being granted the semi-official status may be harder if the actions of these corrupt characters delay drastically the development of their faction. 5) Faction Shutdown: In the event of a faction shutting down due to inactivity reasons, all interiors, custom or not, and exterior buildings, custom mapped or not, are up to the Legal Support Team’s discretion to discuss what is right to be done to them. Selling or giving out these properties to other players, especially close friends, whom will not give it the desired use, is not permitted by any means. The Legal Support Team will not hesitate to step in and take ownership of the property if this becomes the case. Faction leaders need to notify the Legal Support Team every time they no longer wish to keep running their own faction and so doesn’t anybody else. This is set in place so the Legal Support Team can try to find a replacement for the faction, so it doesn’t completely shut down. If no replacement is found after seven (7) days, the faction leader may then sell the interiors/buildings if the player keeps playing on the server, or the Legal Support Team takes full ownership of it. 6) Faction Recruitment: In some legal factions, leaders may need or wish to create an alternate character in order to keep roleplaying in the faction. An example to this is the Kota Island State Police or the Kota Island Fire Department, whose high-ranking members are not realistically supposed to do field work, but the player still wishes to give his contribution to the faction on the field on a different character. These alternate characters are permitted in government factions and it is each respective faction's responsibility to keep track of them and ensure they are not "throw-away characters". These alternate characters are still to be roleplayed like a main character, even if they are not, and developed like one, therefore any kind of "throw-away" actions just because it is an alternate character are not permitted under any circumstances. These characters may also not hold any in-character leadership or supervisory position. If a member of a faction suddenly dies or is imprisoned for life, and is therefore ineligible to keep doing their job in their respective faction, they are allowed to return to the same faction on a different character at any time. However, their previous rank may not be returned to them. Instead, one rank below at least is to be attained. This is to ensure all faction members have a fair opportunity to rank up and not let out-of-character determine their progression in the faction. 7) Faction Interiors: Factions are required to keep their interiors as active as possible and use them to provide roleplay opportunities to the community, unless said interior is used for internal faction purposes and therefore it is not accessible by the public. Sitting in interiors just to keep them active is against the rules and will most likely lead to a removal of the interior from the faction interior list. 8 ) Government Roleplay: A character is under no circumstances permitted to be in multiple government factions at the same time on the same character, unless it is for a voluntary or reserve role in the faction. Approval by the Legal Support Team is needed to portray a character who is in more than one government agency at the same time (i.e. a State Police Captain who is also a Senator in the Kota Island Government). The player must ensure that he will be equally active in both factions and not disregard any of his functions in any of the factions involved. A player is, however, permitted to be in a government faction and a legal faction at the same time, regardless of its status, so as long as he does not disregard his duties in either faction to prioritize another one. 9) Government Elections: Elections for the position of Commissioner are held up every 4 months approximately, which is the equivalent of four years in real life. The Legal Support Team will tease the community during an announcement that they are coming, so by that time players should start getting their campaigns and election parties ready. However, players are required to submit their campaigns to the Legal Support Team via a public contact first before engaging in any in-character activities related to it. While this may limit roleplay, this rule is set in place to ensure that the Kota Island Government, regardless of who gets chosen as Commissioner, will still be in good hands, no matter the political ideology or side. 10) Faction Finances: All legal and government factions that are financially supported by the Legal Support Team or possess the status of semi-official or official, are strictly forbidden from having a wage higher than $1,500, unless bonuses are handed out within sufficient reason (i.e. holiday season). Unofficial factions which have a F3 may have a higher wage, up to $2,500 which is the script limit. However, they are financially independent which means if they go bankrupt and it is discovered that wages this high have been handed out at the same time, no efforts from the Legal Support Team will be attempted to support and save said faction, regardless of the amount of activity or good roleplay standards. 11) Faction Development: Last but not least, and probably one of the most important rules in this thread is faction development. A faction is never intended to start big. All players, upon starting a new faction, need to understand that the same way they don’t create a character and they instantaneously become an influential civilian of Kota Island (i.e. Major of the State Police), so shouldn’t their faction. Everything requires development. The point is to slowly develop factions in a realistic fashion and not rush into expanding to different markets that they have no knowledge about, only to enrich their own pockets faster. For roleplay sake and to improve the economy of the server, try to perfect as much as possible the faction you have initially established before even thinking about expanding. As the old quote goes: “start small and dream big”. This should be the motto of every legal faction. Market competition is something that radically improves the economy of the server. It allows different factions that focus on the same target market to seek to be better than each other and as a result develop new economically viable strategies to take over their particular type of market. Believe it or not, this only benefits you, as a player. And this should be the mentality that all community members need to have for their factions. To try to be better than one another, without necessarily destroying them. The Legal Support Team will ensure that all semi-official and official factions will not fall into this big hole, as they are set to be an example to the community due to their faction statuses that they rightfully deserve. It is for that reason that if semi-official or official factions wish to expand their business, a public contact needs to be submitted and reviewed by the Legal Support Team. Unofficial factions are not permitted by any means to expand their faction to different types of market, as they are still in the roots of their development.
  13. cant wait to play, looked sick on the closed beta :D
  14. wtf man this is dope
  15. RPP : Kota Map update Hi, community! I'm happy to post this thread to you all as I know we've talked a lot of our new map, but not all have seen it! Obviously, the San Andreas map has disappeared and the gameplay will now be focused on the Kota map and the few islands around it. We're working also on a system which will be posted at another time where we'll be able to have as many islands as we want (without compromising performance!). The streaming of the map might be a concern for you, however know that you will feel no difference than in the vanilla San Andreas map, both in terms of performance and streaming. The map consists of all possible roleplay areas you wish to evolve in. It has beaches, industrial, business/downtown, ghetto, residential (low, mid and high class), airport, and more! Welcome to Westport
  16. Launch time is 15th of April, 4pm GMT 0.
  17. After nearly two months of waiting, the highly anticipated launch of RPP Kota will be happening on 15th of April. The exact time will be announced later (Topic will be updated, and you'll be tagged in discord). Keep in mind that our Moderator applications are still open, don't hesitate to fill in an application if you fulfill the requirements. We've been working on this project since we last closed, and we're happy with the results. @5150 and @anumaz have put in the most hours in order to get all the necessary aspects finished. Without them, there would be no Kota. We're planning on releasing more screenshots rather sooner than later. I'm hoping to see everyone get familiar with the map, since it's an enjoyable one. See you on the fifteenth.
  18. No, the faction will stay persistent to avoid having people to make Public Contacts and have processing times and things like people complaining about the wait times of the said things. The only time a public contact should be made is drugs production and faction updates/plans. We are currently in discussion about having the faction open to normal members to solely create role play, generally people who would like to help the community without having IST duties on their shoulders. If you happen to be a regular member within this faction, you won't be in touch with any assets generated by this said faction. Capo's and soldiers will be there for immersion and creating role play purposes only. And to add once again, we will only be able to retaliate to another faction and won't be able to start a war or have the favoritism factor for another faction.
  19. As of right now it will be a permanent faction, but obviously that can always change.
  20. Good initiative. Will this IST run cartel faction eventually disappear once a player ran faction the same size/equivalent appears, or will there always be an IST run cartel faction? @MinusculeAnus
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